Interdisciplinary Research On Current Issues In Higher Education
|Interdisciplinary Research On Current Issues In Higher Education|
|Autor||Andreas Ahrens, Olaf Bassus, Yelena Zacerinska|
|Verlag||mbv Mensch und Buch|
Success in dealing with current issues in higher education is regenerated through innovations. Innovation is identified as a new significant improved product (good or service), or process, a new marketing method, or a new organizational method, business practices, workplace organization or external relations (Oslo Manual, 2005, p. 46). This definition allows outlining four types of innovations that encompass a wide range of changes in higher education activities:
- product innovations,
- process innovations,
- organisational innovations and
- marketing innovations.
Technological innovations are considered as the development of new or improved technologies brought into widespread use. Educational innovations are determined as an innovative process and its results that are aimed at satisfying the needs of the participants (educators and students in the present contribution) of the educational process. Social innovations are defined as innovative activities and services that are motivated by the goal of meeting a social need and that are predominantly developed and diffused through organisations whose primary purposes are social (G. Mulgan, S. Tucker, R. Ali, B. Sanders, 2007, p. 3).
Further on, technological, educational and social innovations interact with each other. This interaction makes difficult to separate technological, educational and social innovations from each other. The state-of-the-art section reveals the authors‟ interpretation of interdisciplinary research. Further on, analysis of factors that influence interdisciplinary research and criteria of interdisciplinary research will be presented. Each chapter illustrates interdisciplinary research on innovations in higher education:
- Chapter 1 presents interdisciplinary research on technological innovations in higher education,
- Chapter 2 demonstrates interdisciplinary research on educational innovations in tertiary language education, and
- Chapter 3 shows interdisciplinary research on social innovations in higher education.
Each chapter includes three contributions.
Chapter 1 explores the interface of educational, business management and computer research on application of Web technologies in higher education. The Engineering Students’ Learning Outcomes in E-Business Application contribution introduces the perspectives of engineering and computer science as well as business management science on engineering students‟ learning outcomes in e-business application. The Enterprise 3.0: A Perspective on Teachers’ Use of Web Technologies paper focuses on the unity of educational, business management and computer aspects of use of Web technologies in teachers‟ profession. The Enterprise 3.0 in Tertiary Curriculum Development contribution demonstrates results of use of educational, business management and computer sciences‟ research for tertiary curriculum development.
Chapter 2 introduces the linguistics‟ and psychology‟s findings incorporated into language education within higher education. The Integration of Components of Languaging into Engineering Education contribution discusses such components of languaging as social interaction and cognitive activity integrated into tertiary language education for engineering students. The Making the Transition: From Language Skills to Functional Skills in Tertiary Language Education paper describes the psychological perspective on such an educational issue as skills in tertiary language education. The Sociolinguistic Perspective on Professional Language and Its Implications for Tertiary Language Education contribution examines the influence on professional language by the modern students.
Chapter 3 brings together the theoretical and practical developments in psychology, mathematics and culture sciences on the educational process in higher education. The Educational Process in Peer-Centred Curriculum in Higher Education contribution analyzes a number of psychological findings for the design of the educational process in higher education. The Gamification of the Educational Process paper considers the organisation of the educational process from the perspectives of game theory applied in a number of science branches. The Factors That Influence Student Police Officers’ Peer-Learning in the English for Specific Purposes Course contribution examines the influence of linguistics‟, psychological and cultural aspects on the police officers‟ participation in the educational process.
The Conclusion part of the present contribution provides
- summary of the findings of the theoretical and empirical research,
- practical recommendations, and
- directions of further research.